Minds on Media continues! Gamification in Grade 6 Math class

After ECOO 2013, I really wanted to continue the spirit of the Minds on Media sessions that we experienced last week in Niagara Falls.  The Minds on Media sessions were so engaging and the ideas very exciting.  There were ten tables set up, but I only made it to four even though I stayed there the entire day.

I am looking for ideas and projects in my school to continue the spirit of these sessions.  There are so many good ideas out there, the teachers who come up with them really need an audience!

This is the new purpose of this blog – to highlight some of the great ideas of teachers that may not see the light of day.  Unfortunately, it is the nature of the profession – we come up with a great idea, then we run on to the next activity.  I hope that these posts will give our teachers a bit of a platform to share their ideas and at the same time receive some good feedback on their activities.

Today, we are visiting the grade 6 class of Mrs. Forzley.  Her students have been using games to develop a better understanding of math concepts.  Last week, I filmed a few of the games created by her students.  In the following clip, Mrs. Forzley also gives the rationale for using these games as a way to teach math concepts.

I will also include here part of a great post on gamification to supplement what we see in the video.

Your comments would be very welcome!

from Teachthought – November 2, 2013

A 6-Step Process For Adding Gamification To Your Classroom

Gamification is the integration of game-like mechanics into non-game “stuff.”

For years, schools have been gamified. Points for performance. Points accrue to earn “badges” (e.g., letter grades). Students are separated and ranked (e.g., class ranks). Winners of this “game” are celebrated (e.g., valedictorians).

While this approach offers tremendous potential that has yet to be tapped (uncovering the nuance of the learning process, for example), it can also be approached from a simpler point of view–added in to the instructional design process, which the following graphic from Mia MacMeekin takes a look at.

Rather than “gamifying” a typical unit, this graphic promotes building a unit centered around a game and featuring game-like mechanics. So a kind of game-based learning and gamification process rolled into one.

Pretty cool, no?

6 Steps To Gamifiying Instructional Design

1. Identify Learning Outcomes

2. Choose a Big Idea

3. Storyboard the Game

4. Design Learning Activities

5. Build Teams

6. Apply Game Dynamics

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